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Then the real work began, creating assets, coming up with gameplay loops, refining everything and finally hiring a full stack developer. After a month of prep work we found a good developer who understood our vision for our project and hired him. The work could finally begin! From the start we wanted to do things a bit differently, at this point we still haven't made anything public. Only after our dev confirmed that the project is feasible and started working, we went public with our Twitter, right when 2022's famous Crypto Winter started.